DirectX 11 Grass Shader v2.9.3 (13 Jun 2025)

DirectX 11 Grass Shader v2.9.3 (13 Jun 2025)
 The DirectX 11 Grass Shader v2.9.3 (13 Jun 2025) is an intuitive and easy-to-use shader solution that delivers AAA-quality grass effects. It natively supports Windows with DirectX 11, PlayStation 4, and Xbox One. The shader is compatible with both the Built-in Render Pipeline and the Universal Render Pipeline, and all other platforms are supported via a CPU fallback system. It generates individual grass blades directly on the GPU, enabling dense, realistic grass fields. The shader is high-performance, scalable across low to high-end hardware, and features easy-to-use controls with comprehensive text and video documentation. A CPU fallback system ensures compatibility on devices without DirectX 11 support. The shader dynamically reacts to characters, vehicles, and other in-game events. Artists can use built-in tools to paint grass placement or create texture atlases, offering extensive artistic control. Highly customizable for various environments—from underwater scenes to alien landscapes—this shader supports Unity terrains and custom meshes, includes multiple lighting modes, wind zones, moving platforms, an advanced interaction system, a grass painter, and texture atlas creation tools. It also supports third-party assets such as Curved World, with most assets working without explicit configuration. For further details, support is available through the official forum thread. 


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DirectX 11 Grass Shader v2.9.3 (13 Jun 2025)


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