Hyper Time Manager System v3 (5.5)

Hyper Time Manager System v3 (5.5)
 Hyper Time Manager System v3 (5.5) provides full control over in-game time, enabling seamless synchronization between systems such as NPC schedules, day-night cycles, and world events. The system operates on a central time authority stored in the GameState, ensuring all components—from quests to environmental changes—remain perfectly aligned. It supports interactive time manipulation, allowing players to skip time by interacting with objects like beds or advance to specific hours for pacing and immersion. Developers can use flexible dispatchers to integrate the system with custom game mechanics, including day-night cycles, NPC routines, and environment transitions. Advanced features include non-linear timelines, custom time scales, dynamic event scheduling, and time zones that allow unique time settings per world region. The core time authority is centrally managed in the GameState, enabling consistent time behavior across all systems. The system is 100% Blueprint-based, multiplayer-ready, modular, and fully customizable. Built on over 50,000 hours of real-world Unreal Engine development, the Hyper Time Manager System v3 offers a proven, scalable foundation for both simple and complex game projects. 


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Hyper Time Manager System v3 (5.5)


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