N-Slicer | Next-Gen Sprite Slicing Beyond 9-Slice v2.4.0

N-Slicer | Next-Gen Sprite Slicing Beyond 9-Slice v2.4.0
 N-Slicer | Next-Gen Sprite Slicing Beyond 9-Slice v2.4.0 is a complete replacement and improved version of the traditional 9-Slicing sprite slicing solution. It allows slicing with any number of slices, not just 9. Revolutionize sprite slicing in Unity with N-Slicer, enabling dynamic UIs and complex 2D artwork scaling. Users can define any N×M grid, control each cell independently by marking corners, edges, or centers as fixed, stretchable on one axis, or fully scalable, eliminating distortions. The drag-and-drop workflow lets users create an NSliceData asset in one click and preview and adjust the grid live in the N-Slice Editor. N-Slicer supports both UI and 2D scenes via NSliceImage for uGUI canvases or NSliceSpriteRenderer on SpriteRenderers, offering a unified solution for all surfaces. No code is required—slicing is done through intuitive editor panels, with an optional C# API available for advanced users. Ideal for UI panels, window frames, game objects, tables, closets, and any asset requiring smooth scaling, N-Slicer delivers pixel-perfect results with minimal setup. 


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N-Slicer | Next-Gen Sprite Slicing Beyond 9-Slice v2.4.0


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