Draw Call Optimizer – Just One Click v2.7.2

Draw Call Optimizer - Just One Click v2.7.2
 Draw Call Optimizer – Just One Click v2.7.2 is a powerful tool that drastically reduces the number of draw calls in your scene, significantly improving FPS without sacrificing visual quality. It achieves this through advanced techniques such as mesh combining and texture atlas mapping. The tool offers a one-click solution that is easy to use and highly effective, with support for texture repeat and offset, correct mip-map handling, and full compatibility with the Standard shader (including parallax, emission, diffuse, normal, specular, cutout, and others—without details). It also supports numerous mobile and legacy shaders, dynamically evaluates all shader fields, and avoids lightmap UV recomputation, enabling fast re-layouting and automatic fixing of missing lightmap UVs. The optimizer respects existing colliders and merges them—including simple ones like boxes and capsules—while fully supporting the Classic Render Pipeline. Input textures and materials remain untouched, preserving your original project assets. New features include the ability to create multiple atlas maps for a single material, image scaling and channel manipulation tools, and the option to run atlas map creation without mesh combining. The tool can merge meshes larger than 64k vertices, allows customization of atlas mapping strategy, size, and margin, and supports discarding texture channels during optimization. It includes source code, can be used as a standalone package, and has been tested with Unity 2020.3 and later versions. Additionally, it comes with 3D Collider Utility 2 – Merge and Combine. 


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Draw Call Optimizer – Just One Click v2.7.2


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