
Glitter Shader is a stylized emissive shader for Unreal Engine 5.4 and above. The material functions included generate medium to large size glitter procedurally and then use emissive to simulate sparkle and shine.
Features:
– Material functions included to:
– Create a glitter material to use as an Overlay Material.
– Add glitter to an existing material as a material layer.
– Add glitter to an existing material by merging material attributes.
– Glitter is generated procedurally using Voronoi 3D noise.
– The shape of each glitter is a small dot.
– Generate glitter in Local 3D Space (independent of UVs).
– Generate glitter in UV Space (for skinned mesh such as characters).
– Change the size and amount of glitter.
– Change the brightness and sparkliness of glitter.
Info: https://www.fab.com/listings/85c36195-d140-4d15-a1bf-5bb60403faf8