Procedural Dismemberment System v2.3.1 (5.5)

Procedural Dismemberment System v2.3.1 (5.5)
 Procedural Dismemberment System v2.3.1 (5.5) is a fully procedural dismemberment system that eliminates the need to bake any mesh. Every limb is generated at runtime by the system and can adapt to any skeletal mesh with any bone structure, supporting humanoid, beast, or any other creature. The system is easy to set up and requires only a few clicks. Key features include procedural dismemberment of any skeletal mesh, no mesh baking required, compatibility with any skeletal mesh (as long as it has a root bone), all functionality integrated into a single actor component, ease of use, and support for Metahumans. 


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Procedural Dismemberment System v2.3.1 (5.5)


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