FPS Framework 2.0 v2.1.2 (30 Oct 2025)

FPS Framework 2.0 v2.1.2 (30 Oct 2025)
 FPS Framework 2.0 v2.1.2 (30 Oct 2025) is a modular Unity FPS toolkit designed for both beginners and experienced developers. It offers a clean, high-performance foundation with customizable systems for movement, weapons, inventory, UI, and more. Built with a component-based architecture, the framework enables easy customization, expansion, and integration into any project while delivering smooth gameplay and professional polish. Fully compatible with the latest Unity versions, including Unity 6, it is regularly updated to support new features and improvements.

Core Systems include:
– Modular Character Controller: Supports smooth, responsive gameplay with crouching, sprinting, jumping, and compatibility with custom controllers (CharacterController, Rigidbody, Kinematic).
– Flexible Inventory System: Handles various item types (weapons, tools, consumables, keys) with drag-and-drop setup and support for attachments and custom logic.
– Weapon Framework: Supports hitscan, projectile, explosive, and melee weapons with adjustable stats, visuals, audio, UI, animations, and effects. Features bullet drop, damage falloff, custom spray patterns, and an attachment system for scopes, silencers, and more. Includes weapon pickup, drop, and switching functionality.
– Respawn System: Offers intelligent player and bot spawning with customizable spawn zones and rules.
– Explosions & Projectiles: Provides modular explosions with visual and damage logic, and supports explosive projectiles for rocket-type weapons.
– Interaction System: Enables quick addition of doors, pickups, triggers, buttons, and more; fully expandable with custom interaction types.
– Advanced Audio Framework: Implements a modular 6D sound system for immersive audio, with event-driven control for footsteps, weapons, UI, and ambient sounds.

Input & Platform Support:
– Integrated with Unity’s new Input System, supporting full gamepad functionality across major controllers.

Player Feedback Systems:
– Procedural Animation System: No animator controller required; supports sway, recoil, and bobbing with runtime generation and adjustability.
– Game Feel Enhancements: Includes camera shake, weapon weight, and smooth motion feedback, adjustable per weapon or globally.

Built-in UI Tools:
– Settings menu with custom options
– Gun HUD (ammo, name, type)
– Player HUD (health, name)
– Procedural hitmarker system
– Pause and main menu
– Improved sliders and carousel selectors
– Loading screens
– Menu manager for smooth screen switching

Built for Developers:
– Clean, extensible C# codebase
– Composition over inheritance for maximum flexibility
– Lightweight and optimized for PC and mobile
– Minimal dependencies, easy to integrate into any project
– Drag-and-drop components for fast prototyping. 


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FPS Framework 2.0 v2.1.2 (30 Oct 2025)


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