
The Spatial System v1.3 (5.6) is designed for game play elements and common efficient optimizations using spatial computations and entity management in Unreal Engine. It provides tools for managing large collections of entities, handling spatial queries, and optimizing movement and collision behaviors. This system is ideal for games and simulations requiring dynamic interactions in large, complex environments. The system is designed to be extensible, allowing developers to build on its foundation for specialized use cases such as ARPG, RTS unit management, projectiles, orientation targeting, pickups, and crowd simulations or dynamic world generation. Additional game play components for animation systems enable easy integration with UE State Tree, including a movement component using UE Mass, running multi-threaded with highly optimized SIMD update operations.
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