Paint in 2D v1.1.7

Paint in 2D v1.1.7
 Paint in 2D v1.1.7 is a powerful and efficient painting resource pack designed for game developers. It enables users to paint sprites with ease and explore a wide range of features, delivering incredible performance on mobile, WebGL, and other platforms. The tool is easy to use and learn, featuring example scenes that help advance project development. With long-term support rooted in the same codebase as Paint in 3D—regularly updated for over eight years—the resource offers reliability and stability. Paint in 2D works across desktop, mobile, WebGL, and major rendering pipelines such as URP and HDRP. Full source code is included, allowing programmers to modify the tool extensively, including painting objects entirely via C# scripts with provided examples. Thanks to GPU acceleration and extensive optimizations, painting is lightning fast, enabling millions of paint operations without framerate loss. Users can save, load, undo, redo, and erase painted textures, ensuring flexibility and precision. The resource includes advanced color counting tools to track painting progress or team performance. Additional features include custom shader/material support, gradually appearing/disappearing paint, painting through 3D points, blur painting, normal map painting, multi-texture painting (e.g., PBR), tiled texture painting, hole painting, particle painting, collision painting, decal painting, UI text painting, mirrored painting, masked painting (world and texture space), paint modifiers (jitter, angle, color, opacity), in-game decal movement, dotted line and arrow painting, reveal from invisible painting, and reading painted colors via mouse/finger or raycast. 


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Paint in 2D v1.1.7


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