Better Fog: Height Fog, Light Scattering & More v2.1.1

Better Fog: Height Fog, Light Scattering & More v2.1.1
 Better Fog: Height Fog, Light Scattering & More v2.1.1 is a post-processing effect designed to enhance the visual realism and style of your game. Compatible with Unity’s URP and Built-in Render Pipelines from version 2021.3.27 onwards, this resource pack offers a wide range of fog-related features without requiring shader modifications for transparent objects or water.

Key features include Screen Space Light Scattering (SSMS) for realistic fog behavior, Gradient Fog Colors for customizable visual styles, Skybox Fog Integration for consistent visuals, Distance-Based Fog with radial distance options, Height Fog for atmospheric depth, Volume Blending to transition between fog presets, support for transparents and particles, World Fog using planes or spheres with custom shaders, Custom Fog with procedural particle effects, and Fog Energy Loss to simulate photon scattering.

The effect is non-volumetric, ensuring optimal performance, and provides simple integration with full customization options via keywords.

Compatibility: Supports URP and Built-in render pipelines from 2021.3 and above.

Limitations: Only supports directional lighting, is non-volumetric, requires depth rendering capabilities, and does not support orthographic cameras, VR, WebGL, or VFX Graph particle blending. 


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Better Fog: Height Fog, Light Scattering & More v2.1.1


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