
The Steam and Epic DLC Toolkit Pro – One Blueprint System for Both Stores 5.6 provides a unified, simple Blueprint workflow to manage DLC integration across Steam and Epic platforms. It enables developers to check game and DLC ownership, validate purchases, open store pages, and support in-game microtransactions—all without writing platform-specific code. With a single plugin, you can handle both storefronts using just one set of logic, switching between platforms via a simple boolean or project variable. This eliminates the need for duplicate code or rewrites, allowing seamless expansion from one platform to another. The toolkit includes dedicated Blueprint nodes for verifying ownership, fetching metadata, launching store pages, enabling in-game purchases, and running anti-piracy checks—all within the visual editor, requiring no C++ development. Designed for real-world commercial use, it supports DLC expansions, cosmetic packs, microtransactions, in-game storefronts, demo-to-full upgrades, season passes, and live service add-ons. Developers focus on content creation, while the plugin manages platform-specific requirements.
Steam and Epic DLC Toolkit Pro – One Blueprint System for Both Stores 5.6