PluginSmith – Multi-Engine Plugin Builder 5.6

PluginSmith - Multi-Engine Plugin Builder 5.6
 PluginSmith – Multi-Engine Plugin Builder 5.6 is an Unreal Engine editor plugin that automates the building, validation, and packaging of plugins and projects across multiple engine versions (4.27 to 5.6). It integrates with Unreal’s IPluginManager and Unreal Automation Tool (UAT) to generate Fab Marketplace-compliant ZIP packages, including validation, logging, and engine-specific compilation. The plugin supports both Blueprint and C++ automation APIs, enabling command-line and in-editor packaging workflows.

Key features include:
– Automatically builds and packages Unreal Engine plugins for multiple engine versions (4.27 → 5.6).
– Validates .uplugin metadata, version compatibility, platform lists, and documentation presence before packaging.
– Generates ready-to-upload Fab ZIP archives with correct folder and naming structure.
– Creates detailed log files for each build process in Saved/Logs/PluginSmith.log.
– Supports both editor and command-line usage for automation pipelines.
– Cleans intermediate folders and removes non-distributable binaries before packaging.
– Offers Blueprint and C++ APIs for fully automated builds or custom pipelines.

Code Modules:
– PluginSmithEditorCore: The plugin builder and automation system, handling validation, packaging, and log management.
– 3 Blueprints: Exposed callable nodes for build, validation, and logging functions.
– 6 C++ classes: Including FPluginSmithModule, FPluginSmithManager, and UPluginSmithLibrary.
– Network Replicated: No.

Supported Development Platforms:
– Windows: Yes
– Mac: No

Supported Target Build Platforms:
– Windows (Win64)
– Linux (via source build)
– Mac (via source build – partial support)

More details available at: https://www.fab.com/listings/22ecc1c4-aab5-44f5-838d-4a2c430064a0 


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PluginSmith – Multi-Engine Plugin Builder 5.6


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