
Auto Settings 5.6 is a comprehensive and highly configurable game options and input binding toolkit for Unreal Engine that supports a range of functionality standard in modern PC and console games. Designed to be fast and simple to use, it builds on top of and enhances Unreal’s existing systems, making integration with existing projects painless. With Auto Settings, developers can create settings and input binding menus without writing any code or using blueprint nodes—just add the plugin to your project and place widgets in your UMG menus.
The plugin automatically loads, saves, and applies settings using Unreal’s native systems. It allows users to add settings by placing a widget in their menu and linking it to a console variable, with support for hundreds of Unreal’s built-in console variables. New console variables can also be added via code or blueprint to create custom settings. Settings can be applied and saved automatically or triggered by the user pressing a button.
The toolkit offers flexible, restylable controls including Radio Buttons, Sliders, Spinners, ComboBoxes, and Checkboxes. Developers can extend the system with custom widgets for specific needs. Input binding leverages Unreal’s input system, working seamlessly with existing input configurations. Users can assign widgets to specific actions or axes and define separate mappings per player. The system supports multiple bindings for the same action, with the ability to group bindings by input type such as Keyboard or Gamepad.
Additional features include the ability to whitelist or blacklist specific keys, use modifier keys, display inputs as icons instead of text, and access input icons anywhere in the project with accurate, real-time updates. Elegant switching between icon sets (e.g., Xbox, PlayStation, Small, Large) is also supported.