ProTips – Tooltip System v1.7.6a

ProTips - Tooltip System v1.7.6a
 ProTips is a tooltip solution designed to work out-of-the-box with both TextMeshPro and Unity’s built-in Text UI. Support Unity version: 5.5.0 or higher. ProTips supports desktop/PC mouse hover events as well as press-and-hold events for touch devices. Tooltips can also be triggered from remote events such as button clicks or code, which is useful for making in-game interactive tutorials. Tooltips will also work properly when time is paused.

FEATURES:
• Works with both TextMeshPro and Unity’s legacy Text UI.
• Trigger tooltips from both 2D and 3D world objects.
• Works with both overlay (screenspace & camera) and world-space canvas.
• Supports both desktop/PC mouse hover events, as well as press-and-hold events for touch devices.
• Tooltips are automatically repositioned (flipped) if they would overflow off the canvas.
• Works with both the legacy Unity Input system and Unity’s New Input system.
• Optimized code. ProTips uses minimal draw calls and object allocation.
• Tooltips can be triggered from any event such as button clicks or through code, which is useful for making in-game interactive tutorials.
• Tooltips continue to work properly when time is paused.
• Create your own tooltip styles visually using the Unity Canvas and our starting templates.
• Design your own text and image placeholder fields, so you can replace the field variables in the editor or at runtime with your dynamic data.
• Create tooltip triggers dynamically through code (examples included).
• Global controls for enabling/disabling tooltips, controlling fade and delay speed, overflow protection, and choosing which Canvas to use for tooltips. 


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ProTips – Tooltip System v1.7.6a


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