
Virtual Animation Tools v6.5.0 (5.5, 5.6) introduces a comprehensive suite of tools designed to streamline and enhance animation workflows in Unity. The resource pack offers advanced functionality across multiple categories to address common animation challenges.
BoneTools enable users to add, remove, or modify bone data, including weapon, IK, and camera bones. It supports adding or fixing initial bone data, frame-by-frame animation data editing, and removing animation bone data. Baking features allow for low-frame-rate client/server optimization and simulation of crouching or crawling poses. Bone layer blending is supported, enabling conversion between FPS and TPS animations and blending with other animations—such as repairing missing hand motions in motion capture data. Constraint tools support IK/FK bone constraints and data copying between weapon bones.
CurveTools provide motion and bone curve editing capabilities, including distance-matching curves, vector and transform curves, curve copying, transfer, sorting, removal, and export to external assets. These tools support float and vector curve data export.
NotifyTools allow creation, modification, and deletion of animation notifications, including custom variable data and track management. A key feature is the automatic generation of footstep notifications for sound playback.
MontageTools support montage slot management and loop section setup, allowing users to define looping segments or apply loops globally.
AssetTools offer frame-level editing with crop, insert, resize, and composite functions. They support pose replacement to fix mismatched loop poses, rate modification, and bidirectional conversion between motion capture and root motion animations. Additional features include resetting motion capture origins, generating LODs with deformed data, batch LOD creation and removal, and exporting resampled animations.
MirrorTools enable full-body, upper-body, or local-body mirroring with options to overwrite or create new assets. The Bone Tree feature automatically generates mirrored bone structures, eliminating manual configuration.
RetargetTools support pose retargeting, while PoseSearchTools offer distance-based pose hashing and animation frame alignment between two animations.
GameFrameworkTools generate essential foot animation curves: Foot IK, Foot Lock, Foot Offset, Foot Weight, and Foot Position—enabling precise control over footstep behavior, including IK activation, locking, offset detection, weight assignment, and foot-side identification.
Virtual Animation Tools v6.5.0 (5.5, 5.6)