AStar 2D Tile Based Pathfinding v1.2.3

AStar 2D Tile Based Pathfinding v1.2.3
 AStar 2D is a complete pathfinding solution for 2D tile or grid-based Unity games. It is ideally suited for top-down tile-based games and tower defense games, but can also be adapted to other scenarios.

Features include:
– Quick and easy setup and integration into existing projects
– An easily expandable agent class for path following
– Support for dynamic obstacles using 2D colliders
– Support for node weightings to influence paths based on penalty values
– Dynamic route updates for changing environments
– Support for any number of search grids
– Ability to assign different grids to different agents to reduce the search space
– Option to enable or disable diagonal movements with a simple mouse click
– Offloading of expensive pathfinding calculations to separate threads for maximum performance (handled automatically, works out of the box)
– Visualization tools for debugging and performance analysis
– Example scenes and stress tests included
– All scripts use custom namespaces to prevent type name conflicts
– Comprehensive .chm API documentation for quick reference
– Fully commented C# source code provided

Supported engine version: 5.0.0 or higher. 


Download Source 1

AStar 2D Tile Based Pathfinding v1.2.3


END
 0
Comment(No Comments)