
ATG is a grass rendering solution designed to replace Unity’s terrain engine detail rendering system, eliminating CPU spikes caused by new grass patches appearing as the camera moves. In addition to this primary function, ATG provides significant improvements in lighting and wind animation. Since version 1.2, ATG supports the Universal Rendering Pipeline, including touch bending or grass displacement. Support for the High Definition Rendering Pipeline was introduced starting with version 1.34 (preview), although touch bending is not supported in this version.
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