
Shader World is a high-performance procedural world generation toolkit for Unreal Engine, designed for scalable and efficient terrain, ocean, and foliage systems. It offers GPU-accelerated procedural landscape generation, enabling real-time, deterministic terrain, collision, and asset spawning on the GPU with minimal overhead. The terrain rendering uses adaptive topology to better preserve natural topography, supporting world sizes from 1x1km to over 100x100km without loading artifacts or popping. Oceans are dynamically computed and rendered using efficient GPU-based techniques, with support for advanced wave simulations such as FFT-based solutions. The plugin leverages GPGPU (General Purpose GPU computing) to generate surfaces in real time, making it the only fully GPU-accelerated procedural world generation tool available on the Unreal Engine Marketplace. It requires only basic compute shader support—such as OpenGL ES 3.1 for mobile devices or standard desktop GPUs from 2013 onward—ensuring broad compatibility. Shader World provides full runtime editing in packaged games, offering flexibility and scalability for both small indie projects and large-scale planetary environments. Inspired by industry-leading titles like Horizon Zero Dawn, its asset spawning system enables fast iteration and instant feedback within the Unreal Engine ecosystem. Version 3.9.94 is compatible with Unreal Engine 5.5 and above.
Shader World : procedural landscape, ocean, foliage v3.9.94 (5.5+)