
This is a tool I have been working on since 2014, incorporating everything I’ve learned about UE4, system design, and reverse engineering ideas from beloved RPGs. It features a modular system designed with insights gained from converting and redesigning game systems from Flash to Unreal Engine and Unity. The toolkit is focused on providing scalable, reusable, and well-structured systems for RPG development, optimized for ease of integration and maintenance. Version v4.26+ includes updated architecture, improved performance, and enhanced modularity to support complex game mechanics and dynamic content.
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