
Easy Multi Save v1.70 (5.5) is an all-in-one save and load solution designed to save developers significant time. It supports small and large projects without requiring C++ knowledge, making it ideal for both Blueprint-only and code-based projects. The system allows saving and loading of Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data, Settings, and more. It also enables one-click saving of complex Blueprint structures for any Actor, with all saved data compressed to minimize file size.
Easy Multi Save has been tested in numerous commercial projects, including Hydroneer, Forgive Me Father, and Night of the Dead. It features a simple and consistent structure, allowing developers with only basic Unreal Engine knowledge to get started quickly. The system supports a wide range of game types and apps and can be compiled for all platforms. Its flexible design aligns with Unreal Engine’s philosophy: “Work smarter, not harder.”
Main Features:
– A fast and streamlined way of saving/loading complex game data.
– Use a single save game or an infinite number of save slots, including thumbnails.
– Save and load Level Actors, Level Blueprints, Player, Inventory, and more.
– Save and load Persistent data such as progress.
– Save and load Components and Child Actors.
– Use the ‘Save Interface’ to receive save, pre-save, and loaded events for an Actor.
– The system automatically determines which Actors to update or respawn.
– Load and save Actors in open worlds using World Partition or Streaming.
– Fully automated saving/loading of large World Partition levels.
– Save any variable and use its loaded data directly.
– Preserve data across multiple Persistent Levels and Worlds.
– Ongoing support and updates since 2018.
Advanced Features:
– Multi-threaded and deferred loading to save and load many Actors efficiently.
– Multi-user game support.
– Clean file structure with support for both Desktop and Console file systems.
– Automatic saving/loading of destroyed Actors.
– One-click saving of recursive Blueprint structures.
– Save player, game mode, or any other Actor as persistent data.
– Full save file compatibility across Engine and Project builds.
– Support for sharing save games between players.
– Support for saving only the client in networked games.
– Custom Save Objects for storing settings or additional data.
– Automatic file backup and versioning.