
FPS Animation Framework v4.9.2 (09 Nov 2025) introduces a procedural animation system designed to elevate first-person shooter (FPS) game development. Compatible with Unity 6, this framework addresses common animation challenges such as gunplay, sway, aiming down sights, and weapon parenting. It features a modular animation system built around Animator Profiles, allowing developers to manage all animation features in a single data asset without dependency on specific weapons or items. The framework supports easy customization, enabling seamless addition of any weapon, item, or gameplay feature without code redesign. Performance is optimized using Unity’s C# Job System, enabling concurrent procedural animation across multiple characters. It delivers a true full-body animation experience, eliminating floating arms and providing natural, fluid motions through spring-based sway and procedural spine rotation. The workflow is streamlined and beginner-friendly, with clear integration steps and a simple setup process. The package includes 20+ advanced animation features such as Playable Animation, procedural recoil, procedural ADS, realistic sway, weapon blocking, and code-driven idle, walking, equip, and unequip motions. A free demo project is provided, containing humanoid controllers, guns, animations, scope shaders, and attachments to accelerate development. With long-term support and an active Discord community, the FPS Animation Framework ensures ongoing assistance and updates, setting projects apart from generic implementations.
FPS Animation Framework v4.9.2 (09 Nov 2025)