Path Follow v5.6

Path Follow v5.6
 The Path Follow v5.6 plugin enables any actor to follow any spline path, including relative or moving paths, with full control over location, rotation, and speed directly within the Unreal Engine 4 editor. It supports trigger-based behavior at event points, allowing you to run scripts or code when passing specific locations. The plugin includes a built-in rotation point generator for prototyping rotation along a path, speed points for precise speed control (including runtime adjustments), and the ability to visualize and manipulate rotation, speed, and event points using UE4’s standard widgets or context menu. Fine-tuning is supported via the UE4 curve editor, with built-in easing and looping capabilities, including seamless support for closed paths. The follower can also look at another scene component during movement. The plugin is designed for both Blueprint-only and code-based projects, requiring no C++ integration. It works in VR and on mobile platforms and comes with a ready-to-use example project, comprehensive documentation, and instructional videos to help developers get started quickly and efficiently. Developed by a professional experienced game programmer. 


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Path Follow v5.6


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