Emerald AI 2025 v1.3.1.0

Emerald AI 2025 v1.3.1.0
 Emerald AI 2025 v1.3.1.0 is a completely rewritten and redesigned universal AI framework designed for a wide range of AI and game types. Its modular, multi-component architecture provides developers with the flexibility to select only the features they need, enabling a clean, organized, and manageable workflow. The framework has been extensively tested to deliver reliable, high-quality AI behavior.

Supported on Unity 2020, 2021, 2022, 2023, and Unity 6, Emerald AI 2025 is compatible with both URP and HDRP — users simply need to convert materials to the desired render pipeline.

Key features include:
– **Knockback Module**: Enables AI to knock back other AI via abilities, with support for character controller attacks via API.
– **Cover Component**: Allows AI to detect and use cover nodes for cover and attacks.
– **Free Updates**: All future updates, including major releases (2026, 2027, etc.), are free for owners.
– **24 Demo Scenes**: Showcase specific features and functionalities.
– **Setup Manager**: Simplifies AI configuration with required and optional component lists.
– **Animation Viewer**: Offers real-time animation playback in the Unity Editor with timeline, slider, and event creation tools. Supports preset events with auto-filled parameters and tooltips.
– **Animation Profiles**: Centralize animations and Animator setup; animations update the attached Animator automatically and can be shared across multiple AI instances.
– **AI Duplicator**: Copy AI settings (components, IK, ragdolls, colliders) across multiple AI instances, saving significant development time.
– **Comprehensive Documentation**: A dedicated wiki covers all components, features, and provides tutorials. Powered by OpenAI trained on the Emerald AI Wiki for support question assistance.
– **Footstep Detection**: Plays footstep sounds and effects based on detected surfaces, using terrain textures or object tags.
– **Modular Combat Actions**: Includes pre-built actions (dodge, block, strafe, target switch) and supports custom creation.
– **Strafing Support**: Enables AI to move around targets to generate surprise attacks.
– **Reactive Dodging & Blocking**: Detects and reacts to incoming melee or projectile attacks from enemies or players.
– **Recoiling Support**: Triggers recoil animations when a target blocks an attack.
– **Weapon Collision Support**: Weapon colliders can deal damage to targets; usable for body hits or charge attacks.
– **Multiple Weapon Type Support**: Allows AI to switch between two weapon types (ranged, melee, or mixed) based on distance or time.
– **Modular Abilities**: 11 included ability categories (bullets, grenades, melee, projectiles, area effects, teleportation, healing, summoning) support custom particle and sound effects; users can create custom abilities using included modules or from scratch.
– **Sound Detection**: Detects unseen targets by tracking movement and velocity within detection radius; fast movement increases threat level, triggering user-defined reactions.
– **Location-Based Damage**: Internal colliders can receive damage with customizable multipliers (e.g., headshots deal more damage).
– **Create Any AI**: Supports a wide variety of AI types — from gun-toting enemies and bosses to guards, villagers, mages, animals, zombies, companions, pets, and more.
– **Built-in Combat Text System**: Displays damage text with customizable animations and UI options.
– **Root Motion Support**: AI movement is driven by animations.
– **Inverse Kinematics (IK)**: Enables AI to look at targets with head, body, and weapon; supports hand placement on two-handed weapons in both generic and humanoid animation types.
– **Behaviors**: Controls AI responses to targets (aggressive, cowardly, passive, pet, companion, cautious); custom behaviors can be coded via function overrides.
– **Line of Sight**: AI attacks or flees only targets in their line of sight, preventing detection through walls or objects.
– **Built-in UI**: Displays health bars, AI name, level, and combat text with customizable color, size, position, and automatic rotation toward the player.
– **Built-in Waypoint System**: Allows setting, adding, and managing patrol routes; AI continues pathing after target death or escape.
– **Built-in Object Pooling**: Objects are created from a pool to reduce instantiation overhead; pool size can expand dynamically and support custom code.
– **Built-in Events**: 18 Unity Events for custom code or API integration.
– **Built-in Slope Alignment**: AI aligns with terrain and surface slope angles; adjustable speed and maximum angle settings.
– **Ragdoll Support**: Seamless transition from animation to ragdoll on AI death.
– **Auto Optimization System**: Disables unused scripts and functionality when AI is culled or out of view; supports LOD groups for multi-mesh AI.
– **Powerful, User-Friendly Editors**: Each editor includes tooltips and help sections for intuitive use.
– **Over 100 Animations**: AI can use a wide range of animations; animation profiles allow real-time changes and auto-updating of Animator Controllers with individual speed controls. Animation Events enable precise timing and added functionality.

Note: Emerald AI 2025 includes the Villager Motions Free and Basic Motion Free animations from Kevin Iglesias, located in the Demo folder. Assets from the Boss Fight, Bullets and Grenades, and Healing and Summoning demo videos are not included. 


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Emerald AI 2025 v1.3.1.0


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