
Pivot Tool v1.3.6 (4.27-5.7) is an editor plugin for Unreal Engine that enables users to easily modify and bake actor pivot points directly within the Unreal Editor. It supports manual or automatic pivot adjustments using 27 preset configurations, organized into four categories: center, face, corner, and edge. These presets can be applied based on the actor’s bounding box or mesh vertices, allowing for intuitive and precise pivot placement. The tool allows users to bake both pivot location and rotation while preserving physics collision and socket data, supporting either the current mesh or a duplicated one. Pivot changes can be applied to selected actors individually or as a group, with temporary or auto-saved placements available. Users can snap the pivot to mesh vertices using Vertex Mode, save temporary pivot positions with a single click (Alt + Middle Mouse), and quickly reset actor pivot offsets. Additionally, the tool supports copying pivot settings from one actor and pasting them across multiple selected actors. The plugin is designed to streamline asset reuse and modular mesh testing without requiring external 3D modeling software.
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