
The DirectX 11 Grass Shader v2.10.1 (17 Nov 2025) is an intuitive and easy-to-use shader solution that delivers AAA-quality grass graphics. It natively supports Windows with DirectX 11, PlayStation 4, and Xbox One. The shader is compatible with both the Built-in Render Pipeline and the Universal Render Pipeline, and all other platforms are supported via a CPU fallback system.
It generates individual grass blades directly on the GPU, enabling dense, realistic grass fields. The shader is highly performant, scalable from low to high-end hardware, and features easy-to-use controls with comprehensive text and video documentation, allowing developers to achieve impressive results in minutes.
A CPU fallback system ensures compatibility on devices that do not support DirectX 11. The shader reacts dynamically to characters, vehicles, and other in-game events. Artists can use built-in tools to paint grass placement or create texture atlases, offering full artistic control. The shader is highly customizable and suitable for a wide range of environments—from underwater scenes to alien landscapes—making it adaptable to any art style.
Key features include support for Unity terrain and custom meshes, texture atlases, various lighting modes, moving platforms, an advanced interaction system, a grass painter tool, wind zones, texture atlas creation tools, detailed documentation, and video tutorials. The shader is compatible with third-party assets such as Curved World, with most assets working without explicit support—additional information is available in the official forum thread.
DirectX 11 Grass Shader v2.10.1 (17 Nov 2025)