
Runtime Asset Database v1.5.3 is a library designed to simplify the implementation of a runtime save and load subsystem in Unity applications. It replicates and extends the familiar concepts of prefabs, prefab variants, and assets from the Unity Editor, enabling developers to manage and manipulate game assets at runtime with ease. This allows for dynamic workflows similar to those available in the Unity Editor, improving efficiency and consistency when handling assets during gameplay. The library supports Unity Engine version 2021.3.31 or higher.
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