Lattice Modifier for Unity v1.3.2 (24 Nov 2025)

Lattice Modifier for Unity v1.3.2 (24 Nov 2025)
 Lattice Modifier for Unity v1.3.2 (24 Nov 2025) introduces a powerful tool that enables deformation of both static and skinned objects within Unity, allowing developers to create advanced animations with ease. The modifier works by creating a lattice and applying it as a modifier to a model, where users can manipulate lattice points to deform the mesh. Key features include:

– Easy to use: Create a lattice and add a modifier to your model. Move the points of the lattice to deform the mesh.
– Animatable: Lattices can be keyframed and controlled via the animation timeline.
– Scriptable: Lattices can be controlled through scripts for advanced effects and interactivity.
– Supports both static and skinned meshes: Lattices can be applied before or after skinning.
– Performant: Utilizes compute shaders for fast performance, matching GPU skinning and vertex shaders, significantly outperforming C# mesh editing.
– Samples provided: Includes demo animations, shaders, and scripts.

Additional features include:
– Custom editor with support for move, scale, rotate, multiselect, selection falloff, fit to renderer, and undo/redo functionality.
– Works with existing materials—no custom shaders required.
– Squish and stretch support: Allows access to squish and stretch values in custom shaders for enhanced effects.
– Per-lattice settings: Users can toggle between high-quality and fast sampling modes, and between global and local/restrained deformation.
– Transform modifier: Enables deformation of non-mesh objects such as lights, particle emitters, or other GameObjects.
– Save deformed meshes: Deformed meshes can be saved as assets in the editor or retrieved via scripts.
– Source code included. 


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Lattice Modifier for Unity v1.3.2 (24 Nov 2025)


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