
FlowCanvas v3.3.3 is a powerful and feature-rich Visual Scripting Solution for Unity, empowering developers to create and manipulate virtually any aspect of gameplay elements in a manner similar to Unreal Blueprints, but with significantly less programming knowledge required. It offers the full flexibility of concepts and tools typically available only in code, through an intuitive visual node editor, enabling users to build everything from quick prototypes to complete game mechanics without writing a single line of code.
Designed for both designers and programmers, FlowCanvas allows designers to prototype, iterate, and fully realize their ideas without coding—while also gaining a deeper understanding of how code works in an engaging way. Designers familiar with Unreal Blueprints will find the interface intuitive and immediately accessible.
Programmers can leverage FlowCanvas to interface with code at a higher level, creating decoupled systems or adding new, self-contained nodes for designers through a well-documented API.
By connecting Events, Flow Controllers, and Function Nodes, users can create and manage gameplay elements such as:
– Player Controls
– Level Design Events
– Gameplay Mechanics
– User Interfaces
– Player Interactions
– Resource Management Systems
– And much more
FlowCanvas is a production-ready framework used in popular games including Graveyard Keeper, Deadhold, Memories Retold, and Len’s Island. It supports Unity engine versions 2019.4.39 and higher. The latest version of the pack is available for free.