
Component Timeline v1.2 (5.6) adds timeline functionality to component blueprints, offering 100% of the blueprint actor timeline features. This plugin enables developers to place timeline nodes directly within component blueprints, providing an intuitive and efficient workflow. With support for editing float, vector, and color curves, in-place editing without external assets, event tracks for triggering actions at specific timeline points, customizable timeline length, and various control modes such as Play, PlayFromStart, Stop, Reverse, ReverseFromEnd, and SetNewTime, the plugin enhances animation and gameplay control. Additional features include looping options, time dilation ignore settings, replication support for multiplayer environments, tick group management for timing updates during gameplay, and experimental support for timelines in any blueprint.
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