
Wireframe Shader v2025.5 (18 Dec 2025) introduces a powerful, script-free wireframe rendering solution designed for flexibility and performance across all platforms. This shader eliminates reliance on GL.Lines for rendering, ensuring compatibility without hardware dependencies. It is fully optimized for mobile, console, WebGL, and VR environments, making it a versatile choice for cross-platform development. The shader supports skinned meshes and blendshapes, enabling realistic wireframe visualization of complex character models. A wide range of customizable parameters allows developers to fine-tune wireframe appearance, including distance-based rendering and dynamic fade effects. It integrates seamlessly with Unity’s Shader Graph and Amplify Shader Editor through a single node, simplifying workflow integration. Advanced features include tessellation support and global illumination (available in BiRP only), along with a dedicated Wireframe Projector shader and a Wireframe Texture Baker tool for efficient asset creation. The shader is compatible with Unity’s LTS versions: 2019.4, 2020.3, 2021.3, 2022.3, and 2023.3. It supports all major render pipelines: Built-in, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP). Source code is included, and the shader is fully compatible with Curved World.
Wireframe Shader v2025.5 (18 Dec 2025)