
Runtime Transform Gizmos (Standard) v1.1.0 (18 Dec 2025) introduces a powerful runtime gizmo system for Unity, designed to bring editor-level control into the game runtime. This system enables developers to build in-game level editors, creative sandboxes, and modding tools with full runtime transformation capabilities. Built upon the foundation of RTG Basic, RTG Standard expands functionality with gizmos for extrusion, 2D and 3D collider manipulation, audio adjustment, light control, camera editing, and scene navigation. Features include move, rotate, scale, box scale, and universal (TRS) transformations with axis snapping, real-time extrusion in single or double axes, support for multiple collider types (3D and 2D), audio reverb zone and source distance adjustments, intuitive light and camera gizmos with direction snapping, a Unity-style scene gizmo for navigation, a toggleable 3D grid with snapping, full undo/redo functionality, real-time gizmo labels showing current values, and full customization of gizmo appearance. Ideal for developers creating runtime editors, in-game building tools, or modding environments, RTG Standard provides a complete, flexible, and well-documented solution with full C# source code, tutorial scenes, and shortcut configuration.
Runtime Transform Gizmos (Standard) v1.1.0 (18 Dec 2025)