Mobile Pedestrian System v1.2.2 (16 Dec 2025)

Mobile Pedestrian System v1.2.2 (16 Dec 2025)
 Introducing the Mobile Pedestrian System v1.2.2 (16 Dec 2025) – a realistic and vibrant urban pedestrian solution designed for game developers. This resource pack enables the creation of dynamic, behavior-driven pedestrian systems within any Unity scene. With a waypoint-based architecture and support for any humanoid character and animation, the system allows precise control over pedestrian movement, pathfinding, and interaction with the environment.

Key features include:
– Waypoint-based movement using Apply Root Motion from character animators
– Grid-based pathfinding that performs efficiently across any scene dimension
– Support for static and dynamic obstacle avoidance
– Custom pedestrian types with area-based access control (e.g., students only in campus zones)
– Priority waypoints to manage pedestrian density in high-traffic areas
– Custom events triggered when pedestrians reach specific waypoints
– Independent crossing components for seamless integration with vehicle systems
– Seamless compatibility with the Mobile Traffic System
– Pathfinding between waypoints to determine the shortest route
– Ability for pedestrians to follow predefined paths to destinations
– Pooling and reutilization system to enhance performance and reduce instantiation overhead
– Delegates for customizing default behaviors
– Comprehensive editor tools to simplify integration
– A simple, well-documented API for advanced functionality
– Full source code with detailed comments
– Compatibility with Unity 2021.3 LTS and above, including Unity 6
– Works on any platform that supports the Burst compiler 


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Mobile Pedestrian System v1.2.2 (16 Dec 2025)


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