
This is not just a simple script to hide/show actors. The classes implemented by this plugin build a fully working Object Pool system that is super easy to use. It’s blazing fast, carefully implemented to reduce overhead as much as possible, making it viable to have thousands of actors flying around with minimum performance impact while avoiding the quirks and weirdness of instanced meshes. This is especially useful for VR and Mobile platforms. Yes, the best part of an Object-Pool is that your actors will still retain physics simulation, unique materials, and all other properties; yet, your game will render much faster when animating thousands of unique projectiles, for example.
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