Hexasphere Grid System v6.6.2 (07 Dec 2025)

Hexasphere Grid System v6.6.2 (07 Dec 2025)
 Hexasphere Grid System v6.6.2 (07 Dec 2025) is a high-performance spherical grid system designed for Unity, supporting engine versions 2020.3.16 or higher. It utilizes texture arrays and geometry shaders to deliver optimal generation and runtime performance, enabling the rendering of hundreds of thousands of tiles.

Key features include:
– Wireframe, shaded, and combined (shaded + wireframe) rendering styles.
– Bevel effect for enhanced visual detail.
– Per-tile color and texture customization.
– Extrusion with adjustable height and gradient color options.
– Interactive functionality: highlight tiles with cursor, drag/rotate and zoom the sphere, and fly to a specific tile.
– Fast and intuitive path-finding functions to compute the shortest path between any two tiles.
– Grouping of cells to define different surface types for pathfinding.
– Smart Edges option that hides shared edges between adjacent tiles with identical materials.
– Support for HeightMap textures, including optional water masks and pre-provided Earth and water mask textures.
– Ability to load a texture and map colors to surrounding tiles in a single function call.
– Inverted mode, which renders the hexasphere inward with the camera positioned at the center.
– VR compatibility (multi-pass) with support for Google VR and Samsung Gear VR controllers.
– A simple and efficient C# API for modifying tile properties, retrieving neighbors, and computing shortest paths.
– Full source code provided in C#.
– Demo scene included for easy setup and testing. 


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Hexasphere Grid System v6.6.2 (07 Dec 2025)


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