Depth Based Pixelator – Pixelize Your 3D Scenes v1.2.2 (15 Dec 2025)

Depth Based Pixelator - Pixelize Your 3D Scenes v1.2.2 (15 Dec 2025)
 Pixelize 3D scene based on depth in URP. Adjust custom pixel sizes for each depth range using flexible, per-level resolution control.

Depth-Based Pixelation is a customizable fullscreen effect for Unity URP, implemented as a Renderer Feature. It dynamically pixelates the scene based on depth. Built specifically for perspective cameras, and supports multiple resolution levels based on distance and custom depth thresholds.

Key Features:
– Depth-Based Pixelation: This effect applies pixelation that changes based on the depth of each pixel, allowing full control over which depth range has a specific resolution.
– Perspective Camera Support: Unlike many pixelation shaders/cameras that work best with orthographic projection, this system is designed specifically for perspective cameras, pixelating the screen based on depth, making it suitable for immersive 3D games.
– Customizable Depth Mapping: Full control over how the scene is divided into resolution levels. Adjust depth thresholds to define where pixelation changes and specify the number of levels for flexibility across any scene or scale.
– Per-Level Resolution Control: Each depth level can have its own assigned pixel size, allowing fine-tuning of pixelation coarseness or fineness at each range.
– Native Resolution: Supports a full-resolution depth layer, rendering the final depth layer at the scene’s native resolution.
– Resolution Multiply Factor: A global multiplier to control the overall scale and enable quick adjustments across all levels.
– Shader Free: Requires no special shaders, preserving existing materials.

Supported Versions: 2022+ – Unity 6+ 


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Depth Based Pixelator – Pixelize Your 3D Scenes v1.2.2 (15 Dec 2025)


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