
Procedural dungeon generation using hand-designed rooms and a flexible flow graph system. DunGen gives you the best of both worlds: the creativity of hand-designed rooms combined with the flexibility of procedural generation. Using a configurable set of rules, DunGen assembles your custom-built rooms (called ‘Tiles’) into rich, varied dungeon layouts – no two runs need to feel the same. Unlike traditional procedural methods that produce repetitive, sterile layouts, DunGen maintains your creative freedom while delivering replayable and dynamic content. Want a dungeon that starts in a castle, passes through a haunted graveyard, and ends in a boss fight? With DunGen’s intuitive flow graph system, you can finely craft the player’s experience. Includes a simple top-down dungeon crawler sample project to get you started. Link: https://assetstore.unity.com/packages/tools/level-design/dungen-15682
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