
The Flight Suit 3 (5.2+) is a comprehensive resource pack designed for Unreal Engine 4 and 5, offering a fully functional flight suit with an anime/action figure aesthetic. The pack includes a complete actor that handles core flight suit functionality, an example third-person character integrated with the suit, and all necessary meshes for the armor, wings, and weapon modules. It provides three base material types—Stealthy, Painted, and Camo—with color channels for customization, plus an alternate set of meshes featuring black outlines.
The flight suit supports a range of dynamic movement behaviors, including power sliding on the ground, hovering in the air, and high-speed flight resembling a human fighter jet. It features two back-mounted weapon modules (lasers and miniguns) usable in flight mode, along with three types of missiles—agile, heavy, and micro—that can be launched at any time. All weapons and suit functions are accompanied by full audio and particle effects for immersive gameplay.
The pack is built around a single FS3_BP actor that can be easily attached to any character. With minimal setup—typically under ten minutes—developers can integrate the flight suit into existing projects by copying the control code into their event graph and animation blueprint. The suit is compatible with Unreal Engine’s Character class for proper movement, though custom movement systems can work as long as the armor is informed of the current mode and input controls. It supports both UE4 and UE5 skeletons, with preview examples provided for faster migration. While the suit does not depend on the character’s skeleton, users may need to adjust bone offsets or create sockets to properly attach armor parts, with built-in options to control the transform and attachment points relative to parent bones.