Advanced Flock System – Multithreaded Fish AI and Reactive School Behavior v5.6

Advanced Flock System – Multithreaded Fish AI and Reactive School Behavior v5.6
 Fish react to any primitive objects with a collision of any complexity and react on any pawn or characters. This plugin uses multithreading. Advanced Flock System is suitable for creating a simulation of a fish herd. Easy use! This plugin uses multithreading. Fish can move in Box or free-range. Fish react to any primitive objects with a collision of any complexity and react on any pawn or characters. The core code is realized by C++. The main thread only moves instances. In the background, threads calculate all logic of the flock system for more FPS. It has a large number of different settings so that you can achieve the desired effect. Features: 5000 fish instances at 120+ FPS. 20000 fish instances at 50–60 FPS on AMD Ryzen 5 2700x. You can select the desired number of threads and the number of fish instances! One C++ class, two actor blueprints, 3 Fish static meshes, 1 Aquarium static mesh, 3 materials for fish with animation wings, texture resolutions 1024×1024, one BP class Pawn for testing, doesn’t require knowledge of C++. 


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Advanced Flock System – Multithreaded Fish AI and Reactive School Behavior v5.6


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