UV Editor Texture Editor v2.0.0

UV Editor Texture Editor v2.0.0
 UV Editor Texture Editor v2.0.0 introduces a powerful and intuitive workflow for editing UVs and textures directly within Unity. The tool enables users to move, rotate, and scale UVs with ease, while also allowing pixel-level adjustments within textures based on selected mesh triangles. This non-destructive approach ensures that original assets—including meshes, materials, and textures—remain untouched. The tool automatically generates and assigns new UV and texture assets to the Assets/UVEditorAssets/ folder.

Texture editing supports cleaning up messy layouts by moving pixels according to selected triangles, followed by easy cropping or trimming of unwanted areas. The interface is designed for simplicity and efficiency, eliminating the need for complex vertex selection by allowing users to simply paint on the mesh, where all painted triangles are automatically selected.

The UV Editor Texture Editor v2.0.0 is part of the Mesh Tools Bundle 2 and supports Unity 2021.3 and later versions, including Unity 2022, 2023, and Unity 6 LTS. While compatibility with earlier versions is possible, they are no longer tested. Full source code is included, promoting transparency and developer trust. Detailed documentation is available at https://kamgam.com/unity/UVEditorManual.pdf. The asset is available at https://assetstore.unity.com/packages/tools/modeling/uv-editor-texture-editor-294033. 


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UV Editor Texture Editor v2.0.0


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