Draw XXL v1.0.5

Draw XXL v1.0.5
 Draw XXL v1.0.5 is an extensive set of visual debugging and development tools for Unity. It can be used as components without any code or as one-line calls from anywhere in your script. Whether you’re looking to expand beyond Unity’s built-in Debug.DrawLine(), explore game engine fundamentals like quaternion and Euler rotations, or boost productivity with charts and physics visualization, Draw XXL provides comprehensive solutions. The tool works in Edit Mode, Play Mode, and in builds. It supports drawing as gizmo lines, debug lines, handles, or as mesh objects. Features include adjustable line width, customizable line styles, animation, and text drawing directly in the scene—just like Debug.DrawLine(). Each debug element, position, or shape can have a text tag for labeling GameObjects with custom notes or console logs. You can also draw entire arrays or lists directly from the Update() method. A wide range of shapes is available, from basic cubes, spheres, and capsules to complex extruded 2D shapes, with multiple API overloads and over 100 icons. The tool enables visualization of fundamental game engine concepts such as bool traffic lights for code states, quaternion and Euler rotation analysis, dot and cross product calculations, world and local space grids, and bounds, scale, and camera frustum visualization. Charts support line and pie charts with CSV file export for data analysis. Physics visualization includes all cast types (BoxCast, SphereCast, CapsuleCast) and 2D-specific casts, along with overlap and collision checks. Measurement tools allow drawing distances (e.g., point to point, point to line, point to plane) and angles (e.g., between vectors, line to plane, plane to plane), with a dedicated 2D version. Many drawing operations are also available in screen space. Full C# source code is included, along with manual and API documentation. Available at: https://assetstore.unity.com/packages/tools/utilities/draw-xxl-246836 


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Draw XXL v1.0.5


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