
The Mobile Traffic System v3.3.4 is a highly performant and user-friendly traffic system that enhances any driving game with just a few clicks. No coding is required, as the package includes detailed documentation and tutorials. It features advanced traffic behaviors such as custom vehicle behaviors, improved physics, realistic braking, and better collision handling. The system supports pathfinding between waypoints, overtaking on multi-lane roads, and traffic light and intersection management including priority intersections, roundabouts, narrow roads, and complex give-way scenarios. Vehicles can follow predefined paths, clear way for ambulances, and react to dynamic events at waypoints. The system includes support for trailers, customizable vehicle properties, variable wheel counts, speed routes, car type restrictions, priority waypoints, vehicle lights, sound effects, hard shadows, and programmable lane changes. Developers can override vehicle behavior via API, manage vehicle pools, subscribe to events, and use custom editor tools. The system offers a simple API, complete commented code, and works with Unity 2021.3 LTS and above, supporting Unity 6 and platforms with the Burst compiler. All previous V1 and V2 functionalities are preserved in this version.
Mobile Traffic System v3 v3.3.4