
Road Constructor v1.7.2 is a customizable road-building tool designed for both editor and runtime use. It enables the construction of roads in a style reminiscent of AAA simulation games, offering dynamic procedural mesh generation that automatically connects roads and creates seamless intersections in real time. The tool supports full runtime performance with intelligent elevation control, allowing the creation of bridges, rails, and pillars through automatic adjustments based on overlapping elements. It includes built-in infrastructure such as intersections and roundabouts, terrain fitting that matches height, blends textures, and removes unwanted details like trees, and clean mesh generation with adjustable resolution, automatic LODs, and dynamic vertex counts based on slope and curvature. Undo and demolition features ensure flexibility during development or gameplay. The system delivers lightning-fast performance using Jobs, Burst, and advanced Mesh API optimizations. All features are available in both editor and runtime environments. A comprehensive set of high-quality road textures and low-poly 3D assets is included, allowing users to customize materials and objects. Roads can be designed modularly in the Inspector, with support for custom styles and extensions via the Road Constructor API, including full source code and examples. New features include a Traffic System Component for automatic waypoint generation and experimental Real-Time Intersection Movement, enabling dynamic adjustment of existing intersections and connected roads.
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