Advanced GAS System 5.6

Advanced GAS System 5.6
 The Advanced GAS System 5.6 is a game resource pack designed to streamline skill management in GameplayAbilitySystem (GAS) implementations. It addresses the common issue of duplicating GameplayAbilities (GAs) when multiple skills share similar logic but differ in parameters such as animation, damage, cost, or cooldown time. Instead of creating a separate GA for each skill, this system enables a single, shared GameplayAbility to handle multiple skills through data-driven configuration via AbilityDefinition (PrimaryDataAsset).

Each RPGGameplayAbility inherits from GameplayAbility and uses AbilityDefinition to define specific skill behaviors. Parameters such as cost, cooldown, and damage are directly set within the AbilityDefinition, allowing for dynamic and flexible skill customization without modifying code. The system includes comprehensive modules for combat, AI, input handling (via EnhancedInput), ability tree management, target selection, and a view model for UI integration.

The resource pack consists of the AdvancedGASSystem-Runtime module and is designed to improve development efficiency by reducing code duplication and enhancing maintainability. For more details, visit: https://www.fab.com/listings/208f2752-aaeb-4fb4-a7b6-156d73556fa7. 


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Advanced GAS System 5.6


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