
Wireframe Shader v2025.4 is a highly sought-after wireframe shader designed for flexibility and broad compatibility. It features no script rendering (using GL.Lines), eliminating the need for hardware dependencies such as DX11. The shader is optimized for mobile, console, WebGL, and VR platforms. It supports skinned meshes and blendshapes, offering a range of parameters for customizable wireframe visualization. A single node enables seamless integration with Shader Graph and Amplify Shader Editor. The shader includes wireframe distance control and dynamic fade effects. Tessellation and global illumination support are available (limited to BiRP). A dedicated Wireframe projector shader is also included (BiRP only), along with a Wireframe Texture Baker tool. The shader is simple, fast, and visually appealing. It is compatible with the following Unity LTS versions: 2019.4, 2020.3, 2021.3, 2022.3, and 2023.3. It supports all major render pipelines: Built-in, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP). Source code is included, and the shaders are compatible with Curved World. Available at: https://assetstore.unity.com/packages/vfx/shaders/wireframe-shader-181386
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