
Paint in 3D v4.1.12 is a powerful texture painting solution designed for game development, offering incredible performance across mobile, VR, WebGL, and multiple rendering pipelines. The resource pack includes shaders that automatically switch between the Built-in Render Pipeline, URP, and HDRP, ensuring compatibility across different engine setups. With a user-friendly interface, players can paint objects with just a few clicks and explore over 100 example scenes to enhance their projects. The tool supports long-term updates and has been actively maintained for over eight years, delivering a wide range of features. It works seamlessly on desktop, mobile, WebGL, and various rendering pipelines, including URP and HDRP. Full source code is included, allowing developers to modify the tool extensively, including painting objects entirely via C# scripts. Leveraging GPU acceleration and advanced optimizations, Paint in 3D enables lightning-fast painting with no framerate loss—even when applying paint millions of times. It supports saving, loading, undoing, redoing, and erasing painted textures. Skinned mesh and blendshape animation painting is supported, with real-time updates visible in demos. A built-in mesh analysis and UV fixer tool helps ensure optimal mesh preparation for painting, including automatic UV unwrapping and seam correction. The tool supports custom shaders and materials, allowing users to paint any texture with customizable blending modes. Color counting features help track painting progress and distribution. VR support is fully integrated, with dedicated demo scenes optimized for immersive experiences, compatible with both VR headsets and mouse input. Additional features include splat map painting, gradual paint appearance/disappearance, 3D point painting, blur, normal map painting, multi-texture (PBR) painting, triplanar painting, hole painting, primitive painting (sphere, box, capsule), particle painting, collision painting, decal painting, LOD painting, UI text painting, mirrored painting, masked painting (world and texture space), paint modifiers (jitter, angle, color, opacity), in-game decal movement, dotted line and arrow painting, reveal from invisible painting, reading painted colors via raycast, skybox painting, and more.
Download Source 1