
Volumetric Light Beam v2.2.5 is a simple and efficient volumetric lighting solution compatible with all platforms: Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR, Oculus Quest, AR, and consoles. It works with both built-in and legacy render pipelines, as well as SRP (URP and HDRP). The resource provides a perfect, easy, and cost-effective way to simulate density, depth, and volume for spotlights and flashlights, even on mobile devices. It automatically and efficiently generates high-quality volumetric procedural light beams, significantly improving scene lighting by producing realistic light shaft effects. The pack includes two implementations optimized for different use cases: SD Beams (legacy beams) are fast with limited features—such as no true volumetric shadows or cookie support—and are ideal for mobile and standalone VR (e.g., Oculus Quest). HD Beams offer advanced features like true volumetric shadows and cookies but require more performance; they are recommended only for high-end platforms such as PC and consoles.
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