
Defender: Top Down Shooter V2 v3.1.2 (5.6) is an action shooter RPG template built with 410+ Blueprints, including comprehensive systems for abilities, player screen, stats, inventory, loot, dialogue, interaction, firearms, melee weapons, weapon upgrades, save/load functionality, damage text, and vehicles. The template features a component-based, event-driven architecture that enables efficient logic flow and reusable design. It includes well-documented, 100% Blueprint implementation with practical examples and educational design principles. The asset supports a variety of enemy types such as Trooper, Sniper, Boomer, and Heavy Gunner, along with melee enemies like Gruntling, Spiderling, and Spider Boss. It offers multiple weapon types including Assault Rifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher, and Sniper Rifle, with a vending machine system allowing players to purchase weapons using in-game currency. Key features include damage flash effects, material-based dissolve animations, improved damage text, adaptive camera control, outline materials for meshes, enemy AI using behavior trees, a loot system for spawning random or specific items, fade-in mesh effects, a tagging system for grouping NPCs, dynamic health bars with lazy loading, multi-message display, a player screen with four tabs (Character, Weapons, Armor, Abilities), a full stat system, primary and secondary weapon slots, 7 wearable armors (Torso, Head, Legs), and dialogue systems with four dialogue stats: Reasoning, Manipulation, Intimidation, and Karma. The template also includes checkpoint saving, cinematic bars, and interaction components for chests, NPCs, and environments. Developed with years of professional game development experience, this resource pack provides a robust and scalable foundation for creating top-down shooter games.
Defender: Top Down Shooter V2 v3.1.2 (5.6)