
MeshPack v5.6 analyzes all Static Mesh Actors and packs them into instances during game packaging, eliminating the need for manual actor combination during development. It supports both World Partition and standard levels, enabling a nondestructive, highly optimized workflow. MeshPack also re-packs Blueprints, Packed Level Actors, and other assets, further improving game performance regardless of the project setup. It works seamlessly with World Partition, Data Layers, Custom Primitive Data, Level Instances, PLA, and Blueprints, preserving mesh settings and configurations. Note that MeshPack does not support meshes with prebuilt static lighting.
Performance improvements across various project types include:
– The Matrix Awakens – City Sample Project: Actors reduced from 111,878 to 37,260; Components reduced from 1,229,496 to 535,085
– Valley of the Ancient: Actors reduced from 16,502 to 6,303; Components reduced from 216,417 to 97,573
– Lyra Starter Game: Actors reduced from 4,507 to 1,339; Components reduced from 6,163 to 3,506
– Local benchmark level: Actors reduced from 214,631 to 1,004; Components reduced from 215,114 to 2,745