
Multiplayer Top Down Shooter Template v5.4+ is a perfect starting point for your next multiplayer game with an isometric view. Unlike many other multiplayer templates that offer only basic replication, this template provides a complete experience from start to finish — enabling players to host and join lobbies, select characters, ready up in a lobby level, and then engage in combat together.
Everything is fully configurable and built with future scalability in mind. The template is developed with years of experience in Unreal Engine, ensuring a solid foundation in multiplayer design and communication between blueprint classes. All code is thoroughly commented, and comprehensive documentation is included, featuring step-by-step guides and detailed explanations.
Although the template already includes a wide range of features and examples, it is just the beginning. A roadmap outlines future developments, and community input is welcome via Discord.
IMPORTANT NOTE: MPTD_Shooter uses the “Animation Warping” Plugin — ensure it is enabled.
Player Abilities:
– Directional Movement (character follows mouse cursor)
– Crouching, Sprinting, Jumping
– Pickup/Drop weapons, Holster weapon, Switch weapon
– Pickup Ammunition, Health Packs, Weapons
– Shooting in automatic or single-shot modes, Reload
– Throw Grenades
– Enable/Disable Flashlight
– Enable/Disable Laserpointer
– Interact with objects and items
– Player revive (revive teammates)
Short Widget Overview:
– Splash Screen
– Main Menu
– Host/Join Lobby
– Character Selection
– Settings Menu
– Loading Screen
– Pause Menu (Leave session, quit game, open settings or controls)
– Controls Menu
– Lobby Settings (Host can change map)
– Lobby Player List (Host can kick players)
– Vendor interface to buy weapons
– Feature-rich HUD
Key Features:
– 100% Blueprint with full comments for clarity
– Component-based design (Health, Blood, Weapons, Flashlight, Laserpointer, Outline, Detonation Logic — all separate components)
– Direct Aiming (shoot where you aim) or static aiming for regular height
– Configurable Camera Angle and Zoom (zoom in/out and rotate camera)
– Weapon Component System (create new weapons in minutes, with separate crosshairs per weapon)
– Dynamic Healthbar (shows real-time health with a lazy animated background)
– Multiple Enemy AI behaviors (Melee, Melee with weapon, Bomber)
– Multiple Interactables (Ammo/Health pickups, Weapon pickups, Exploding barrels, Triggers, Doors, Elevators)
– Enhanced Inputs (easily switch input schemes during gameplay)
– Integrated Menu Framework (from splash screen to main menu and lobby/host menus — fully functional in multiplayer)
– Rarity Pickup Widgets (configurable rarity display with full item information)
– Notification Widget (easy-to-add alerts for any action)
– Invisible Walls (material function controlling partial wall invisibility)
– Ready Up Zone (players must stand in the zone to start countdown before moving to the next level)
– Kill Cam (activatable slow-motion effect when a teammate is killed)
– Loot Box (place in maps — configurable or randomized loot with physical animation)
– Easy Migration to Existing Projects (follow migration guide in documentation)
– Real Network Replication (tested in real multiplayer sessions with varying player counts; Steam integration supported — follow the integration guide in documentation)
– Future updates planned — explore the roadmap or suggest ideas in Discord.
Multiplayer Top Down Shooter Template v5.4+