
uNode 3 Pro v3.2.2 is a high-performance visual scripting solution for Unity. It offers a fast, scalable visual scripting experience with full C# code generation, instant play mode, and advanced graph systems. Designed for designers, artists, and programmers, the plugin enables the creation of gameplay mechanics, interactive systems, and C# scripts without writing a single line of code.
Key features include:
– New Call Stack: A powerful debugging tool that tracks execution flow, shows triggered nodes, and allows easy navigation through nested logic.
– Fast Enter Play Mode: Quickly test and prototype ideas with instant play mode support.
– Graph Organizing: Use namespaces, variable and function grouping, regions, comments, and notes to structure and manage graphs effectively.
– Graph Inheritance: Build base behaviors and override only what changes—ideal for enemy types, weapon variations, or menu screens.
– Cross-Graph Communication: Call functions or access variables across graphs safely and cleanly, without messy code duplication.
– Macros: Create reusable logic blocks that can be applied across different graphs with varying parameters, supporting shared behavior in enemies, UI panels, or levels.
– Dynamic Nodes: Automatically generate nodes for Unity functionality, custom code, and third-party APIs—including methods, properties, fields, events, constructors, and operators.
– C# Generator: Convert visual graphs into clean, readable C# code for performance optimization or deeper understanding of logic.
– C# Parser: Import existing C# scripts into uNode to quickly build node graphs and understand how the visual system works.
– Realtime C# Preview: View generated C# code in real time with syntax highlighting, and automatically highlight corresponding nodes in the graph.
– Flow Graphs: Support for powerful flow graphs for low-level logic and complex tasks.
– State Machine: Integrated support for finite state machines to build AI, gameplay states, or animation systems.
– Built-in Documentation: Access Unity and custom documentation directly from the editor.
– Live Editing: Modify graphs in play mode to rapidly prototype and test ideas.
– Graph Debugging: Insert breakpoints, monitor connections and variable changes, and log messages at specific connections.
– Instant Node Search: Search nodes instantly without rebuilding the library; the library refreshes based on namespaces or can be customized.
– Find References: Quickly locate all usages of variables, properties, functions, graphs, and nodes in the project.
– Graph Hierarchy: Navigate graphs easily to find functions, macros, and active nodes.
– Graph Search: Search all graph members (graphs, variables, properties, etc.) across the project.
– Undo/Redo: Full support for undo and redo operations, with all graphs saved as clean, Unity-compatible asset files.
– Node Browser and Graph Minimap: Enhanced navigation tools for better graph management.
– Full C# Source Code Included: Complete source code is provided with the package.
More information: https://assetstore.unity.com/packages/tools/visual-scripting/unode-3-pro-300160